Update 1: A lot of good, one bad


New progress update! Mushroom Hell is coming along quite well, and I've added a whole chunk of new places to explore, including a pool that you can actually swim in and has water physics (sort of? it looks cool and I'm proud of it, okay)! I also updated some of the sprites, generally making things neater or making their placement make more sense. I've also updated the Main Character's battle sprite, which I consider done for now, and added a new one for the first recruitable character. 

In making this update I've also come across a strange, potentially major setback, but don't worry, I've already asked for advice on Reddit, so I assume it will be fixed very soon (lol). If it can't be fixed soon, I will just have to wait longer, because it would affect the entire battle mechanic which i really don't want to sacrifice. I guess we'll see!


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